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![]() ![]() However, Fallout 3 has stuck with me in a way that the other two games didn't. They used a wide array of skill point interactions with the game world to produce some truly bizarre occurrences and solutions to problems, where 3 distilled much to checking if your Science skill was high enough to access a console so that you could do a puzzle. They were tactical role-playing games with a turn-based combat system, it's a first-person adventure game. While it isn't a reboot (it kept the numbering, after all), it certainly doesn't follow from the former games. Fallout 3 is different from the first two games in the series.
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